CodeMesh braindump, notes
I took some notes during CodeMesh a few weeks ago, and here they are. There are a few good talks that I couldn’t attend that are totally worth it, check them...
I took some notes during CodeMesh a few weeks ago, and here they are. There are a few good talks that I couldn’t attend that are totally worth it, check them...
This post could also be called:One step forward, two steps backwards.
As part of the workshop I am preparing to run on a bunch of places in North America, I created a small clone of Breakout and just ported it to F#. I am going...
Duality is a 2D game engine with an extensible editor (If you follow my blog you’ll see it mention it a few times), I added F# Scripting support a good while...
F#n and games
At the moment, and for the last while, I have been working on an awesome game OniKira: Demon Killer (yes we renamed it recently) from the start we wanted to ...
Recently I was finishing off the great work Carsten started (well pretty much completed, I was just adding the nuget package and change the build so it would...
Went to #devSum14 in Stockholm and had a great time. Talked to amazing people and gave my second presentation on F#, people seemed happy about it and had loa...
Why I have been learning F# (and functional programming in general) lately:
Recently I saw a post about a simple FSM implementation in F# (link), and that got me thinking about our Behaviour Trees and how simple or complex it would b...